Backgammon Instructions on Prime Positioning

The common backgammon mistake is not focusing on the main goal: to reach the home board first and bear off one's pieces. Sometimes, a lot of fancy strategizing lures the mind too far away from the main objective. It's wise to keep things simple and follow basic backgammon instructions.

Go for primes and full primes. These are backgammon terms for positioning one's checker pieces. These pieces are moved across the board to the other side where one's home board is. Once a piece occupies a point on the board, such position is called a blot. Generally, according to backgammon instructions, each piece out on the board occupies a blot.

To get to the home board, the backgammon pieces (15 each player) should be moved through the points on the board. Backgammon instructions on moving backgammon checker chip pieces say that casting the dice determines how pieces are to be positioned. The dice results give the backgammon instruction on how many points the piece is to travel and where it stops, or how many pieces may be moved at a time. Backgammon instructions say that where a piece stops is a blot. Another piece that stops behind it helps to form what backgammon instructions call a prime. Six adjoining pieces, according to backgammon instructions, form a full prime. We need a lot of full primes in backgammon.

Doubling moves are excellent for a backgammon win. Backgammon instructions say that similar dice results (say both dice show 2) must be doubled twice. So for both dice showing the number 2, the total checker piece move is 8. Backgammon instructions say that the player has the option to move a piece 8 points forward, or to move two pieces forward with each moves totaling 8 (say, one piece is moved 3 points and another piece 5 points). Thus, from this, we can see why we need more doubling moves that, as reflected on backgammon instructions on positioning, give a substantial positioning advantage.

Backgammon instructions also give emphasis on the advantages of full primes. Full primes have the power to delay the move and turn of trapped rival checker pieces. Backgammon instructions say that rival pieces are not allowed to get past full primes. However, backgammon instructions allow moving rival pieces to bypass primes (5 or less pieces in a row) that get in the way. Blots can be replaced with an ally piece.

Backgammon instructions on positioning pieces should be seriously remembered. They help us reach our goal.

 

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